Welcome back to Hell
The pit has a new front door. This site is where we'll post development updates, behind-the-scenes looks, playtest calls and the occasional deeply unnecessary sheep joke. If you've been following us on social media, this is now the place everything links back to.
Where the game is at
A lot has changed since the last time we showed Hank's Inferno off. A quick tour:
- Combat got teeth. Combos now climb through tiers that make you faster and hit harder. Stun an enemy and you can execute it. Every character has a defense move that pays you back in rage when you time it right, and elite enemies show up specifically to punish button-mashing.
- Insults are a real magic system. Four schools (Stupidity, Peculiarity, Depravity and Worthlessness) burn, freeze, blow away and electrocute your enemies while they heal and buff your friends. Hit the same enemy with two different schools and you set off reactions like Firestorm and Shatter.
- Everyone has an opinion about you. The whole cast watches what you do. Spare a sheep and Hank loves you. Walk past a treasure chest and somebody takes it personally. Those feelings change how your partner fights beside you, what quests you get, and who shows up in your runs.
- Hell is bigger. More hells, more rooms, and new continuous procedural dungeons full of secrets and shortcuts are on the way.
- The bar has an arcade. Opal's Bar now has cabinets with four minigames: falling down a pit for points, hellish pinball, zombie-head curling and hatchet throwing. They're as dignified as they sound.
What's next
We're working toward Steam Early Access: finishing the second chapter's finales, filling out every hell with more rooms, and building the endgame, where whoever kills the boss becomes the next boss.
The best way to help right now is to wishlist the game on Steam. It tells Steam to show Hank's Inferno to more people, and you'll get a ping the moment Early Access opens. And come say hi on Discord. We'd love to hear what you think.
See you down there.